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The Hunt

The following adventure is designed for 3-5 Predators as an introduction to the Predator species and its culture.

Character Creation

Generate character stats as normal, though if you use the point system, all characters should be built with 100-300 Character Points (4d5x10 + 100). Use the attribute modifiers and species bonuses provided under the Unofficial Stuff - Aliens vs. Predator section. All characters should be male participating on a first main hunt. Optionally, the Narrator should create a mentor NPC who will act as the Hunt Leader.

Introduction

A council has been brought together to determine the fate of a Rogue by the name of Talig of the clan Iron Claw. The charge of theft and breaking his word requires a Hunt and you have been selected.

You have proven yourself worthy of greater responsibilities. Our clansman, Jit-jha has been dishonored by a rogue Yautja who must pay with his skin. You have been charged with rendering vengeance against this infidel. Your prey may only regain his honor if he survives this hunt. Accept nothing less than death for your failure.

The rogue's name is Talig and resides north of the Yautja city of Yar-shi-noub. He rarely travels alone and is an experienced warrior. Do not allow him to escape. His companions are of no concern to you, though if they interfere you may take action against them.

Here are your weapons (each character may use Wrist Claws, Combi Stick, or Knife and are allowed to have Hunter's Masks and Armor. In addition, the group is allowed to purchase non-combat gear if necessary). It would be dishonorable to allow you to use your cloaking device, and you must defeat him in close combat. Return with his head and you shall be rewarded. In addition, you must mark yourselves as a Youtja Hunting Party so all know that you are on official clan business.

Background

If questioned for more detail, the council will simply claim that Talig is without honor for defiling his clan. The incident that lead up to this council meeting happened 4 days ago.

Setting

The city of Yar-shi-noub can be depicted as any third-world city and the terrain can be anywhere the narrator wishes. A jungle or desert setting is most appropriate. The northern portion of the city is divided into an industrial and market district. The industrial district is where the Rogue and his clan are staying as they fuel their craft and re-supply before another hunt. However, due to the obvious markings of the Hunt, no one will be willing to give up the location of the Rogue without a trade. Though Talig has lied about hunts and brought dishonor to himself, he has gained respect among other non-clansmen. If the characters ask their questions in public, there is a chance that someone overhears their conversation and relays it to Talig. Additionally, many young Yautja will see the party as an opportunity to prove themselves in combat so may challenge them to a brawl.

Hooks

The players should gather the following information either from informants or from Talig and his group:

  • Talig's clan has a ship docked in the industrial area to the east
  • Talig's clan just returned from a hunt that has lasted several weeks
  • Talig never came in contact with the party's clansman
  • The story behind the dishonor is actually due to a scorned lover
  • The claim has been fabricated by your clansman Jit-jha to try and remove Talig as a suitor for his mate
  • Jit-jha is the last of his lineage and is desperate to mate and continue his line
  • During the time the supposed dishonor occurred, Talig was on a hunt with his clan

If the party returns without killing Talig, they will suffer ridicule and shame from their clan. However, if they kill Talig, the clan will be shamed and be banished from the Yautja culture and become Outcasts. The only way out is to return with Talig to the Council so he can give his side of the story. After which, the Council will issue a Hunt against Jit-jha. The party will then be sent to aid Talig in the Hunt. The same restrictions apply to Talig's hunt as it did before, no cloaking devices and Jit-jha must die from hand to hand combat, however, if Talig's  Unblooded survived the initial hunt, they may also participate.

Combat Scenarios

Unblooded

Several young predators are eager to prove themselves. When the hunt party enters a public place, all eyes will be on them. This will catch the attention of the eager youths and they will attempt to pick a fight with the party. They do not seek a death match, only an unarmed fight. If the young Unblooded Predator begins to lose, he may resort to grabbing chairs, polls and other objects as weapons.

Talig

If Talig is not made aware of the Hunt, he and his two Unblooded Yautja will be unprepared for the coming hunt party (having only wrist claws and Talig's Combi Stick). However, Talig has a Target Number of 20 on 3d5 to know about the hunt and gains a +1 bonus for each Predator that hears about the Hunt and who the target is. Before the final encounter, roll to see if Talig and his party are prepared.

If Talig knows about the hunt, he will be armed with a Cloaking Device, Shoulder Plasma Caster, Wrist Claws, and a Combi Stick. In addition, his two Unblooded companions will be armed with Combi Sticks and Net Guns. Their defenses will include a tripwire mechanical trap and an electrical field trap (Target Number 20 to avoid or detect which causes 3d5 points of damage). Talig will not request help from his clan. This is his fight and he knows he must prove himself in this conflict.

Jit-jha

As soon as Talig is brought before the council, Jit-jha flees. He is aware that Talig will seek a blood hunt so gathers his belongings and heads out to the wilderness. Jit-jha will be extremely paranoid and will not leave his weapons behind. Use the stats below.

Non-Player Characters 

The following list are some stats for typical combatants the party may encounter.

Random Unblooded

Attributes:  
Agility 4
Health 7
Intellect 5
Strength 7
Willpower 7
Sub-Atts:  
Athletics 5
Prec/Rctn 4
Resilience 7
Focus 6
Toughness 7
Combat Variables:  
Initiative Mod 4
Movement 3/5/8/12
Max Damage 140
Target Numbers 3/7
SN 7
x2 SN 14
x3 SN 21
x4 SN 28
Over x4 29+

 

Skills: Moxie 0, Physical 0

Armor (0 AR): Minimal Clothing

Weapons: Unarmed or will use whatever is available

Unarmed (crush, SA

 

Notes: These young Yautja are simply trying to get noticed and possibly recruited into a clan. Their acts are pure bravado. If incapacitated they may decide to back down or they may try to reach for a makeshift weapon like a chair, pole, or someone else's weapon. This just shows their inexperience since they will be severely disadvantaged by that time and upping the ante is not a smart thing to do.

Chamecht, Hect (Unblooded)

Attributes:  
Agility 4
Health 9
Intellect 4
Strength 7
Willpower 7
Sub-Atts:  
Athletics 5
Prec/Rctn 4
Resilience 8
Focus 5
Toughness 8
Combat Variables:  
Initiative Mod 8
Movement 3/5/8/12
Max Damage 160
Target Numbers 3/7
SN 10
x2 SN 20
x3 SN 30
x4 SN 40
Over x4 41+

 

Skills: Moxie 3, Physical 2, Tech 1

Armor (4 AR): Hunter's Padding AR 2, Hunter's Mask AR 2

Weapons:

Wrist Claws - 3d5 + 5 TH

Combi Stick* - 5d5 + 6 TH

Net Gun* - ROF sa, 3d5 + 0 TH, Range 2m, Ammo Cap 3

        *Only if made aware of the hunt

 

Notes: Both unblooded predators will attack with straight forward tactics and try to coax the party into one-on-one matches. They are fiercely loyal to Talig, as they should be, and as long as Talig is known to be alive, they will continue the fight even if Incapacitated. If they defeat the party, they will kill only on the command of Talig. If they are prepared for the coming hunt, they will wait until their two traps are sprung before revealing themselves. These traps will have been set near a narrow passage which they can defend much easier and force a single file advance. In this case, they will attempt to entangle the party using the net guns, then use the combi sticks to finish the job.

Talig (Blooded)

Attributes:  
Agility 7
Health 8
Intellect 7
Strength 8
Willpower 9
Sub-Atts:  
Athletics 7
Prec/Rctn 7
Resilience 8
Focus 8
Toughness 8
Combat Variables:  
Initiative Mod 14
Movement 3/5/8/12
Max Damage 160
Target Numbers 3/10
SN 12
x2 SN 24
x3 SN 36
x4 SN 42
Over x4 43+

 

Skills: Moxie 4, Operation 6, Physical 6, Tech 2, Perception 4, Stealth 5

Armor (8 AR): Hunter's Armor AR 6, Hunter's Mask AR 2

Weapons:

Wrist Claws - 3d5 + 6 TH

Combi Stick - 5d5 + 7 TH

Plasma Caster* - ROF sa, 5d5 + 5 TH, Range 8m, Ammo Cap 60

        *Only if made aware of the hunt

 

Notes: Talig does not know why the Hunt has been called on him and will attempt to ask the party before starting any combat. He will divulge any information mentioned in the Hooks section earlier.

 

Talig is a skilled warrior and will command his unblooded Yautja to regroup and fall back when necessary. If Talig is aware of the coming hunters, he will stalk the party and provide information to his waiting warriors. If possible, he will attack from behind using his plasma canon while his unblooded attack from the front. If he defeats the party he will question them and attempt to return to the council to voice his view. To spare the hunting party any shame, he will even go unarmed as if captured. If the party refuses, he will kill them. If Talig is defeated, he will be defiant until just before a character tries to kill him. At that time, he will try to bargain, protest his innocence, and try to convince the party that they should take him back to face the Council. He can gather witnesses to bolster his claims.

Jit-jha (Blooded)

Attributes:  
Agility 8
Health 8
Intellect 9
Strength 8
Willpower 8
Sub-Atts:  
Athletics 8
Prec/Rctn 8
Resilience 8
Focus 8
Toughness 8
Combat Variables:  
Initiative Mod 8
Movement 3/5/8/12
Max Damage 160
Target Numbers 3/11
SN 12
x2 SN 24
x3 SN 36
x4 SN 42
Over x4 43+

 

Skills: Moxie 4, Operation 6, Physical 6, Tech 3, Perception 4, Stealth 8

Armor (10): Hunter's Armor AR 6, Bio Helmet AR 2

Weapons:

Wrist Claws - 3d5 + 6 TH

Combi Stick - 5d5 + 7 TH

Plasma Caster - ROF sa, 5d5 + 5 TH, Range 8m, Ammo Cap 60

Net Gun - ROF sa, 3d5 + 0 TH, Range 2m, Ammo Cap 3

Spear Gun - ROF sa, 5d5 + 3 TH, Range 8, Ammo Cap 20

 

Notes: Jit-jha will escape into the wilderness surrounding the city. In his haste, several Predators have spotted him and will be willing to disclose which direction he went. His tracks leading to his hideout should be fairly easy to find (Perception based skill check, no more difficult than Average).

 

Jit-jha will attempt to find a secluded area and set up camp there. However, he will not make use of the camp and has actually just set it up as a decoy. Now that his plan is foiled, he wants nothing more than to kill Talig and end his lineage. The others must also die for Jit-jha to regain his honor and he will stop at nothing.

Conclusion

There are several possible outcomes for this adventure as listed below. If either hunt is successful, the PCs are allowed to keep any single weapon that was given them at the beginning.

Talig Killed in the Hunt

If Talig is killed in the initial hunt, the PC's clan will spawn a clan feud with the Iron Claw clan. This will result in another meeting of the Council and the Iron Claw clan will be granted a hunt against the PC's clan. After several members of each clan are killed, both clan elders strike a bargain, but the PC's troop is banished from the star system. They are now Outcasts (optionally, the PCs could belong to a different troop who was the "instrument of justice").

Jit-jha, who caused this strife, is summarily executed by his clan. The execution was slow and excruciatingly painful including the breaking of each finger, toe, and tusk. The bones in his arms and legs were broken and his entrails fed to musk-maggots (a particularly vile 2-4 cm long carnivorous worm).

Jit-jha Killed

If Jit-jha is killed in the final hunt, a pact between the two clans will be made. The PCs will have gained alliances with several of the Iron Claw clan and will be respected for their wisdom. If they defeated Talig's group, they will also gain respect as noble warriors. In addition, they will each gain a trophy from both hunts.

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